A Solid Mobile Game for a Great Franchise
Alright, Ive been a fan of the "Tales" series all the way back since the US release of Symphonia on the Gamecube. While I was a pretty stupid kid back then, I was still able to appreciate what all the franchise brought to the table, and this game... While definitely a different type of experience from the standard "Tales" game (Duh), I feel its a great way to show love to the fans, both new and old.
Pros:
-The freebies that vet. players and newbies get alike are very nice, and often are a great help to everyone.
-The events are fun, and are usually pretty fair to clear (Unless youre getting into things like Mania difficulty maps or above...)
-The Gacha function for summoning new Heroes is done in a way I feel other games with similar features could REALLY learn from. The fact youre guaranteed a 4 star or higher the first time you Single Summon from a particular Gacha pool is a beautiful feature, and I could kiss the devs for including it.
-The gameplay is simple, but is done in a way that lets players come up with some really creative combinations and setups to really blaze through battles with ease, style, or maybe even both.
-Theres almost always a gel on hand to help restore your stamina.
-Despite anything listed below, theres never really a feeling that this game is "Pay to Win".
Cons:
-The lack of a single Constant "Premium" Gacha pool that just gets updated does kind of make things a bit annoying. Its a minor complaint, I know, but I feel there should be a summon pool with a typically consistant rate for heroes.
-The stamina costs for event maps tends to be on the high side more often than not, and this can typically leave lower ranked players--who may have the party for it, but not the stamina--in the dust for timed events.
-The inconsistancy of ones ability to Continue, and the sheer reliance of Hero Stones. While I can understand the need for income off a free-to-play game like this, I feel thered be a much bigger draw if players could have alternative means of getting to continue or expand their Hero and Gear boxes, instead of only being able to do so through Hero Stones.
-THeres a strange bug in the game that involves the Cautionary screen that shows up before the actual Title Screen: If you tap it too soon, the game loses all audio. You have to wait a second or two before tapping to prevent this.
-The friend list limit is rather on the small side for a game like this, which is a typically a big draw for these kinds of games. Plus, using a friend for support on a map always leaves you unable to choose that friend again for an amount of time that honestly feels a bit unreasonably long.
Zero Phantasm Refrain about
TALES OF LINK, v1.9.4